public static Shake Do(GameObject sub, Vector3 mag, float oscill, float dur, float delay, EZAnimation.CompletionDelegate startDel, EZAnimation.CompletionDelegate del) { Shake shake = (Shake)EZAnimator.instance.GetAnimation(EZAnimation.ANIM_TYPE.Shake); shake.Start(sub, mag, oscill, dur, delay, startDel, del); return(shake); }