コード例 #1
0
ファイル: CameraCtrl.cs プロジェクト: Woonsama/NoteGame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Q))
     {
         Shake.ShakeObject(gameObject, shakePower, shakeTime);
     }
 }
コード例 #2
0
    //HOW THE ENEMY RESPONDS

    IEnumerator EnemyResponse(int type)
    {
        float modifier = 1f;

        switch (BattleController.BC.Enemy.enemyResistances[type])
        {
        case 0:
            StartCoroutine(enemySway.StartSway(4f, 8f, 1f));
            modifier = 1.5f;
            break;

        case 1:
            modifier = 1f;
            break;

        case 2:
            StartCoroutine(enemyShake.ShakeObject(.5f));
            modifier = 0.5f;
            break;
        }
        float flo  = GameControl.control.numMasks;
        int   math = (int)Mathf.Round((flo + 1f) * modifier);

        BattleController.BC.EnemyTakeDamage(math);
        yield return(new WaitForSeconds(1f));

        if (BattleController.BC.Enemy.enemyHealth <= 0)
        {
            yield return(StartCoroutine(BattleController.BC.ResolveCombat()));
        }
        else
        {
            StartCoroutine(BattleController.BC.EndTurnPlayer());
        }
    }
コード例 #3
0
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "BeDestroyedObject" && transform.GetComponent <Rigidbody2D>().velocity != Vector2.zero)
     {
         Time.timeScale = 0.7f;
         shake.ShakeObject();
         col.gameObject.GetComponent <BeDestroyedObject>().BeginDamage(1);
         energy.AddEnergy(25.0f);
         Time.timeScale = 1f;
     }
 }
コード例 #4
0
 public IEnumerator ShakeCamera(float time, float intensity)
 {
     shaker.SetSpeed(intensity);
     yield return(StartCoroutine(shaker.ShakeObject(time)));
 }