void OnTriggerEnter2D(Collider2D other) { // If the projectile collides with another GameObject tagged "Enemy" -> take the damageAmount from the enemies health if (other.tag == "Enemy") { // Deal damage to the enemy other.GetComponent <EnemyHealthManager> ().TakeDamage(damageAmount); // Add score gm.AddScore(scoreMultiplier); // Instantiate particle effect GameObject particle = Instantiate(particleEffect, transform.position, Quaternion.identity) as GameObject; // Call the CamMiniShake method shake.CamMiniShake(); // Destroy the particle effect after 1 second Destroy(particle, 1f); // Destroy the gameObject Destroy(gameObject); } // If the projectile collides with another GameObject tagged "Wall" -> Destroy the projectile if (other.tag == "Wall") { // Instantiate particle effect GameObject particle = Instantiate(particleEffect, transform.position, Quaternion.identity) as GameObject; // Call the CamMiniShake method shake.CamMiniShake(); // Destroy the particle effect after 1 second Destroy(particle, 1f); // Destroy the gameObject Destroy(gameObject); } if (other.tag == "TrunkBoss") { // Deal damage to the enemy other.GetComponent <TrunkBossHealthController> ().TakeDamage(damageAmount); // Add score gm.AddScore(scoreMultiplier); // Instantiate particle effect GameObject particle = Instantiate(particleEffect, transform.position, Quaternion.identity) as GameObject; // Call the CamMiniShake method shake.CamMiniShake(); // Destroy the particle effect after 1 second Destroy(particle, 1f); // Destroy the gameObject Destroy(gameObject); } if (other.tag == "SlimeBoss") { // Deal Damage to the boss other.GetComponent <SlimeBossHealthController>().TakeDamage(damageAmount); // Add Score gm.AddScore(scoreMultiplier); // Instantaite particle effect GameObject particle = Instantiate(particleEffect, transform.position, Quaternion.identity) as GameObject; // Call the screenshake method shake.CamMiniShake(); // Destroy particle effect Destroy(particle, 1f); // Destroy the gameObject Destroy(gameObject); } }