public static Shake Do(GameObject sub, Vector3 mag, float oscill, float dur, float delay, EZAnimation.CompletionDelegate startDel, EZAnimation.CompletionDelegate del)
    {
        Shake shake = (Shake)EZAnimator.instance.GetAnimation(EZAnimation.ANIM_TYPE.Shake);

        shake.Start(sub, mag, oscill, dur, delay, startDel, del);
        return(shake);
    }