void DrillFX(Vector2 direction, RayCastData rayCastData) { SoundManager.PlaySound(SoundManager.SoundEnum.Drill); if (ShovelAnim != null) { ShovelAnim.StartAnimation(direction.X); } if (Shake != null) { Shake.InitShake(ShakeData); } if (fxManager != null) { fxManager.CreateParticleSystem(rayCastData.Pos); } }