コード例 #1
0
    static int Play(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(Shake)))
            {
                Shake obj = (Shake)ToLua.ToObject(L, 1);
                obj.Play();
                return(0);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Shake), typeof(float), typeof(float), typeof(float)))
            {
                Shake obj  = (Shake)ToLua.ToObject(L, 1);
                float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
                float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
                obj.Play(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Shake.Play"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
        public void Shake(float strength, float rate, float time)
        {
            Shake shake = GetComponent <Shake>();

            if (shake == null)
            {
                shake = gameObject.AddComponent <Shake>();
            }
            shake.shakeStrength = strength;
            shake.shakeRate     = rate;
            shake.shakeTime     = time;
            shake.Play();
        }