// Update is called once per frame private void OnTriggerEnter2D(Collider2D collision) { if (NextLevelName == "Level2") { ss.LoadLevelTwo(); } else if (NextLevelName == "Level3") { ss.LoadLevelThree(); } else if (NextLevelName == "Level4") { ss.LoadLevelFour(); } else if (NextLevelName == "Level5") { ss.LoadLevelFive(); } else if (NextLevelName == "TheEnd") { ss.LoadTheEnd(); } }