void Back() { click.Play(); SceneSwitcher switcher = (SceneSwitcher)GetTree().GetRoot().GetNode("SceneSwitcher"); switcher.ChangeScene("res://Scenes/Learn.tscn"); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { SS.ChangeScene(2); } }
// public override void _Process(float delta) // { // // Called every frame. Delta is time since last frame. // // Update game logic here. // // } private void Play() { click.Play(); SceneSwitcher switcher = (SceneSwitcher)GetTree().GetRoot().GetNode("SceneSwitcher"); switcher.ChangeScene("res://Scenes/GameMode.tscn"); }
// public override void _Process(float delta) // { // // Called every frame. Delta is time since last frame. // // Update game logic here. // // } private void Back() { click.Play(); SceneSwitcher switcher = (SceneSwitcher)GetTree().GetRoot().GetNode("SceneSwitcher"); switcher.ChangeScene("res://Scenes/Learn.tscn"); // Replace with function body }
private void Ingredients() { click.Play(); // Replace with function body SceneSwitcher switcher = (SceneSwitcher)GetTree().GetRoot().GetNode("SceneSwitcher"); switcher.ChangeScene("res://Scenes/Ingredients.tscn"); }
public void LoadSceneIntoCurrentContext(int archivesIndex) { LoadGlobalFileIntoCurrentContext((uint)archivesIndex); //Debug.Log(string.Format("globaldata有没有值:{0}", globalData != null)); //显示切换场景画面 //开启协程切换场景 sceneSwitcher.ChangeScene(curSceneIndex); //SceneManager.LoadScene(curSceneIndex); //AfterLoadScene(); }
private void Start() { sceneSwitch = GetComponent <SceneSwitcher> (); ui = GetComponent <HandleUI> (); startButton.onClick.AddListener(delegate(){ sceneSwitch.ChangeScene(1); }); instructionButton.onClick.AddListener(delegate(){ ui.ShowInstructions(true); }); quitButton.onClick.AddListener(delegate(){ Application.Quit(); }); backButton.onClick.AddListener(delegate(){ ui.ShowInstructions(false); }); }
private void Leave() { click.Play(); GetTree().SetPause(false); SceneSwitcher switcher = (SceneSwitcher)GetTree().GetRoot().GetNode("SceneSwitcher"); switcher.SwitchMusic(0); switcher.ChangeScene("res://Scenes/Menu.tscn"); // Replace with function body }
public void RestartGame() { GameObject scoreManager = GameObject.FindGameObjectWithTag("ScoreManager"); if (scoreManager != null) { scoreManager.GetComponent <ScoreManager>().OnReStartGame(); } sceneSwitcher.ChangeScene(); }
private void Infinite() { click.Play(); Global global = (Global)GetTree().GetRoot().GetNode("global"); global.gameMode = 1; SceneSwitcher switcher = (SceneSwitcher)GetTree().GetRoot().GetNode("SceneSwitcher"); switcher.ChangeScene("res://Scenes/Kitchen.tscn"); switcher.SwitchMusic(1); // Replace with function body }
// Update is called once per frame void Update() { //panningCam.GetCurrentAnimatorStateInfo(0).IsTag("End") Debug.Log(panningCam.GetCurrentAnimatorStateInfo(0).length); if (panningCam.GetCurrentAnimatorStateInfo(0).normalizedTime > 0.95f || Input.GetKeyDown(KeyCode.Space)) { if (isOpening) { if (sceneSwitcher.goBack) { sceneSwitcher.goBack = false; sceneSwitcher.ChangeScene("MainMenu"); } else { sceneSwitcher.ChangeScene("blending_+soundmanager"); } } else { sceneSwitcher.ChangeScene("MainMenu"); } } }
void _actuallyEndBattle() { _tearDownScene(); //heal all non-ko troops foreach (Unit u in _GameStateHolder._ActivePlayer.PlayerArmy.GetActiveUnits()) { u.Heal(); } foreach (Unit u in _GameStateHolder._InactivePlayer.PlayerArmy.GetActiveUnits()) { u.Heal(); } StartCoroutine(SceneSwitcher.ChangeScene(_OverworldScene)); }
public override void _Input(InputEvent @event) { if (@event.IsAction("ui_wheel_up")) { offset.y = 20; holder.SetPosition(holder.GetPosition() + offset); } if (@event.IsAction("ui_wheel_down")) { offset.y = -20; holder.SetPosition(holder.GetPosition() + offset); } if (@event.IsActionPressed("ui_exit")) { click.Play(); SceneSwitcher switcher = (SceneSwitcher)GetTree().GetRoot().GetNode("SceneSwitcher"); switcher.ChangeScene("res://Scenes/Learn.tscn"); } }
public void SceneSwitch() { sceneSwitcher.ChangeScene(); }
public void HandlePlayGameClick() { Audio.AudioInstance.PlaySFX(Button_Click); StartCoroutine(SceneSwitcher.ChangeScene("Overworld")); }
public void ChangeSceneOnClick() { //SceneManager.LoadScene(sceneName); sceneSwitcher.ChangeScene((sceneName)); }
private void Start() { sceneSwitcher = GameObject.FindObjectOfType <SceneSwitcher>(); retryButton.onClick.AddListener(delegate(){ sceneSwitcher.ChangeScene(1); }); mainMenuButton.onClick.AddListener(delegate(){ sceneSwitcher.ChangeScene(0); }); }
IEnumerator WaitForAudio() { yield return(new WaitForSeconds(clip.length + 0.5f)); sceneSwitcher.ChangeScene(2); }