// Update is called once per frame void Update() { if (Collision.gameObject.CompareTag("Player")) { sceneSwitcher.LoadLevel(levelToLoad); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { sceneSwitcher.LoadLevel(levelToLoad); } }
public void Continue() { StartCoroutine(sceneSwitcher.LoadLevel(SceneManager.GetActiveScene().buildIndex)); //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }