private void OnTriggerEnter2D(Collider2D other) { // When player enters trigger box load level: Switch on int passed in through inspector if (other.gameObject == GameManager.instance.player.gameObject) { switch (levelNumberToLoad) { case (1): { sceneSwitcher.LoadLevel1(); break; } case (2): { sceneSwitcher.LoadLevel2(); break; } case (3): { sceneSwitcher.LoadLevel3(); break; } case (99): { sceneSwitcher.LoadVictory(); break; } } } }