private void Awake() { if (SceneSwitcher.instance == null) { SceneSwitcher.instance = this; GameObject.DontDestroyOnLoad(this.gameObject); } else { SceneSwitcher.Destroy(this.gameObject); } }
private void Awake() { if (SceneSwitcher.instance == null) { SceneSwitcher.instance = this; GameObject.DontDestroyOnLoad(this.gameObject); } else { SceneSwitcher.Destroy(this.gameObject); } }