void OnDeath() { if (!dead) { dead = true; WaveText.Wave = Wa.text; SceneSwitcher.Credits(); foreach (Dissolve dissolve in transform.parent.GetComponentsInChildren <Dissolve>()) { dissolve.TriggerDissolve(); } } /*TRenderer.PAUSED = true; * Time.timeScale = 0f; * PauseText.enabled = true;*/ }