public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); HitDealer = buffer.ReadUInt(32); Field2 = buffer.ReadInt(3) + (-1); Field3 = buffer.ReadBool(); }
public override void Parse(GameBitBuffer buffer) { UsedItem = buffer.ReadUInt(32); Field1 = buffer.ReadInt(3) + (-1); UsedOnItem = buffer.ReadUInt(32); Location = new WorldPlace(); Location.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { ChunkID = buffer.ReadUInt(32); SceneSNO = buffer.ReadInt(32); Transform = new PRTransform(); Transform.Parse(buffer); WorldID = buffer.ReadUInt(32); MiniMapVisibility = buffer.ReadInt(3); }
public override void Parse(GameBitBuffer buffer) { ChunkID = buffer.ReadUInt(32); SceneSNO = buffer.ReadInt(32); Transform = new PRTransform(); Transform.Parse(buffer); WorldID = buffer.ReadUInt(32); MiniMapVisibility = buffer.ReadBool();; }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = new uint[9]; for (int i = 0; i < Field1.Length; i++) Field1[i] = buffer.ReadUInt(32); PlayLineParams = new PlayLineParams(); PlayLineParams.Parse(buffer); Duration = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = new uint[9]; for (int i = 0; i < Field1.Length; i++) { Field1[i] = buffer.ReadUInt(32); } Params = new PlayLineParams(); Params.Parse(buffer); Duration = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { WorldID = buffer.ReadUInt(32); SceneSpec = new SceneSpecification(); SceneSpec.Parse(buffer); ChunkID = buffer.ReadUInt(32); SceneSNO = buffer.ReadInt(32); Transform = new PRTransform(); Transform.Parse(buffer); ParentChunkID = buffer.ReadUInt(32); SceneGroupSNO = buffer.ReadInt(32); arAppliedLabels = new int /* gbid */[buffer.ReadInt(9)]; for (int i = 0; i < arAppliedLabels.Length; i++) arAppliedLabels[i] = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { EnterPosition = new Vector3D(); EnterPosition.Parse(buffer); WorldID = buffer.ReadUInt(32); WorldSNO = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Scale = buffer.ReadFloat32(); Transform = new PRTransform(); Transform.Parse(buffer); WorldID = buffer.ReadUInt(32); }
public override void Parse(GameBitBuffer buffer) { ItemID = buffer.ReadUInt(32); InventoryLocation = new InventoryLocationMessageData(); InventoryLocation.Parse(buffer); Field2 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)]; for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i] = new NetAttributeKeyValue(); atKeyVals[i].Parse(buffer); } for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); } }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)]; for (int i = 0; i < tNPCInteraction.Length; i++) { tNPCInteraction[i] = new NPCInteraction(); tNPCInteraction[i].Parse(buffer); } Type = (NPCInteractOptionsType) buffer.ReadInt(2); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = new NetAttributeKeyValue(); Field1.Parse(buffer); Field1.ParseValue(buffer); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = buffer.ReadInt(2); aAffixGBIDs = new int /* gbid */[buffer.ReadInt(6)]; for (int i = 0; i < aAffixGBIDs.Length; i++) aAffixGBIDs[i] = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { OwnerID = buffer.ReadUInt(32); EquipmentSlot = buffer.ReadInt(5) + (-1); Column = buffer.ReadInt(32); Row = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3); Field1 = buffer.ReadInt(5); PetId = buffer.ReadUInt(32); Field3 = buffer.ReadInt(5) + (-1); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); ActorSNO = buffer.ReadInt(32); Field2 = buffer.ReadInt(5); Field3 = buffer.ReadInt(2) + (-1); if (buffer.ReadBool()) { WorldLocation = new WorldLocationMessageData(); WorldLocation.Parse(buffer); } if (buffer.ReadBool()) { InventoryLocation = new InventoryLocationMessageData(); InventoryLocation.Parse(buffer); } GBHandle = new GBHandle(); GBHandle.Parse(buffer); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(4) + (-1); Field10 = (byte)buffer.ReadInt(8); if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field12 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field13 = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3); Field1 = buffer.ReadInt(5); PetId = buffer.ReadUInt(32); Field3 = buffer.ReadInt(6) + (-1); //1.0.4 }
public IVector2D InventoryLocation; // Row, column public void Parse(GameBitBuffer buffer) { OwnerID = buffer.ReadUInt(32); EquipmentSlot = buffer.ReadInt(5) + (-1); InventoryLocation = new IVector2D(); InventoryLocation.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); ActorSNOId = buffer.ReadInt(32); Field2 = buffer.ReadInt(5); Field3 = buffer.ReadInt(2) + (-1); if (buffer.ReadBool()) { WorldLocation = new WorldLocationMessageData(); WorldLocation.Parse(buffer); } if (buffer.ReadBool()) { InventoryLocation = new InventoryLocationMessageData(); InventoryLocation.Parse(buffer); } GBHandle = new GBHandle(); GBHandle.Parse(buffer); Field7 = buffer.ReadInt(32); NameSNOId = buffer.ReadInt(32); Quality = buffer.ReadInt(4) + (-1); Field10 = (byte)buffer.ReadInt(8); if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { MarkerSetSNO = buffer.ReadInt(32); } if (buffer.ReadBool()) { MarkerSetIndex = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { ItemId = buffer.ReadUInt(32); InventoryLocation = new InventoryLocationMessageData(); InventoryLocation.Parse(buffer); Field2 = buffer.ReadInt(32); }
public Vector2D InventoryLocation; // Row, column public void Parse(GameBitBuffer buffer) { OwnerID = buffer.ReadUInt(32); EquipmentSlot = buffer.ReadInt(5) + (-1); InventoryLocation = new Vector2D(); InventoryLocation.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); ActorSNOId = buffer.ReadInt(32); Field2 = buffer.ReadInt(6); Field3 = buffer.ReadInt(2) + (-1); if (buffer.ReadBool()) { WorldLocation = new WorldLocationMessageData(); WorldLocation.Parse(buffer); } if (buffer.ReadBool()) { InventoryLocation = new InventoryLocationMessageData(); InventoryLocation.Parse(buffer); } GBHandle = new GBHandle(); GBHandle.Parse(buffer); Field7 = buffer.ReadInt(32); NameSNOId = buffer.ReadInt(32); Quality = buffer.ReadInt(4) + (-1); Field10 = (byte)buffer.ReadInt(8); if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { MarkerSetSNO = buffer.ReadInt(32); } if (buffer.ReadBool()) { MarkerSetIndex = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = buffer.ReadInt(4); Field2 = buffer.ReadFloat32(); tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)]; for (int i = 0; i < tAnim.Length; i++) { tAnim[i] = new PlayAnimationMessageSpec(); tAnim[i].Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { ItemID = buffer.ReadUInt(32); Field1 = buffer.ReadInt(32); DestEquipmentSlot = buffer.ReadInt(5) + (-1); DestRowStart = buffer.ReadInt(32); DestRowEnd = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { WorldID = buffer.ReadUInt(32); SceneSpec = new SceneSpecification(); SceneSpec.Parse(buffer); ChunkID = buffer.ReadUInt(32); SceneSNO = buffer.ReadInt(32); Transform = new PRTransform(); Transform.Parse(buffer); ParentChunkID = buffer.ReadUInt(32); SceneGroupSNO = buffer.ReadInt(32); arAppliedLabels = new int /* gbid */[buffer.ReadInt(9)]; for (int i = 0; i < arAppliedLabels.Length; i++) { arAppliedLabels[i] = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = buffer.ReadInt(7) + (-1); if (buffer.ReadBool()) { Field2 = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { ActorId = buffer.ReadUInt(32); Effect = (Effect)buffer.ReadInt(7) + (-1); if (buffer.ReadBool()) { OptionalParameter = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)]; for (int i = 0; i < tNPCInteraction.Length; i++) { tNPCInteraction[i] = new NPCInteraction(); tNPCInteraction[i].Parse(buffer); } Type = (NPCInteractOptionsType)buffer.ReadInt(2); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = buffer.ReadInt(2); aAffixGBIDs = new int /* gbid */[buffer.ReadInt(6)]; for (int i = 0; i < aAffixGBIDs.Length; i++) { aAffixGBIDs[i] = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { WorldID = buffer.ReadUInt(32); WorldSNO = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { ActorId = buffer.ReadUInt(32); ActorSNO = buffer.ReadInt(32); WorldLocation = new WorldPlace(); WorldLocation.Parse(buffer); if (buffer.ReadBool()) { PlayerIndex = buffer.ReadInt(4) + (-1); } LevelAreaSNO = buffer.ReadInt(32); if (buffer.ReadBool()) { Field5 = buffer.ReadFloat32(); } Field6 = buffer.ReadInt(4); Field7 = buffer.ReadInt(6); if (buffer.ReadBool()) { Field8 = buffer.ReadInt(32); } if (buffer.ReadBool()) { MinimapTextureSNO = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field10 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { StringListSNO = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field13 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field14 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field15 = buffer.ReadBool(); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3) + (-1); TargetID = buffer.ReadUInt(32); Field2 = new WorldPlace(); Field2.Parse(buffer); PowerSNO = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(2); if (buffer.ReadBool()) { Field6 = new AnimPreplayData(); Field6.Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { PlayerIndex = buffer.ReadInt(3); Field1 = buffer.ReadCharArray(128); ToonName = buffer.ReadCharArray(101); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field6 = buffer.ReadInt(7); StateData = new HeroStateData(); StateData.Parse(buffer); Field8 = buffer.ReadBool(); Field9 = buffer.ReadInt(32); ActorID = buffer.ReadUInt(32); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = buffer.ReadInt(32); Field2 = new WorldPlace(); Field2.Parse(buffer); if (buffer.ReadBool()) { Field3 = buffer.ReadInt(4) + (-1); } Field4 = buffer.ReadInt(32); if (buffer.ReadBool()) { Field5 = buffer.ReadFloat32(); } Field6 = buffer.ReadInt(4); Field7 = buffer.ReadInt(6); if (buffer.ReadBool()) { Field8 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field9 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field10 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field12 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field13 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field14 = buffer.ReadFloat32(); } }
public override void Parse(GameBitBuffer buffer) { PlayerIndex = buffer.ReadInt(3); ToonId = new EntityId(); ToonId.Parse(buffer); GameAccountId = new EntityId(); GameAccountId.Parse(buffer); ToonName = buffer.ReadCharArray(49); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field6 = buffer.ReadInt(7); StateData = new HeroStateData(); StateData.Parse(buffer); Field8 = buffer.ReadBool(); Field9 = buffer.ReadInt(32); ActorID = buffer.ReadUInt(32); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); AnimationSNO = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { WorldID = buffer.ReadUInt(32); Field1 = buffer.ReadBool(); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Angle = buffer.ReadFloat32(); Field2 = buffer.ReadBool(); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); WorldLocation = new WorldLocationMessageData(); WorldLocation.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { EffectSNOId = buffer.ReadInt(32); ActorID = buffer.ReadUInt(32); TargetID = buffer.ReadUInt(32); }
public override void Parse(GameBitBuffer buffer) { ItemID = buffer.ReadUInt(32); }
public override void Parse(GameBitBuffer buffer) { ArtisanID = buffer.ReadUInt(32); }
public uint WorldID; // World's DynamicID public void Parse(GameBitBuffer buffer) { Position = new Vector3D(); Position.Parse(buffer); WorldID = buffer.ReadUInt(32); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { PlayerID = buffer.ReadUInt(32); Field1 = buffer.ReadInt(3); }