public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteCharArray(128, Field1); buffer.WriteCharArray(49, Field2); buffer.WriteInt(4, Field3 - (2)); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0); buffer.WriteCharArray(128, Field1); buffer.WriteCharArray(101, ToonName); buffer.WriteInt(5, Field3 - (-1)); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Field6); Field7.Encode(buffer); buffer.WriteBool(Field8); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, PlayerIndex); buffer.WriteCharArray(128, Field1); buffer.WriteCharArray(101, ToonName); buffer.WriteInt(5, Field3 - (-1)); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Field6); StateData.Encode(buffer); buffer.WriteBool(Field8); buffer.WriteInt(32, Field9); buffer.WriteUInt(32, ActorID); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, ActorDynamicID); buffer.WriteInt(2, Type); buffer.WriteInt(4, Lengh - (-1)); buffer.WriteCharArray(512, Text); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(512, Field0); buffer.WriteInt(4, Field1 - (-1)); Field2.Encode(buffer); buffer.WriteInt(32, Field3); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); Field3.Encode(buffer); Field4.Encode(buffer); buffer.WriteFloat32(Field5); buffer.WriteFloat32(Field6); buffer.WriteInt(32, Field7); Field8.Encode(buffer); buffer.WriteCharArray(128, Field9); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, dynamicId); buffer.WriteCharArray(49, ToonName); buffer.WriteInt(5, Field3 - (-1)); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Level); //StateData.Encode(buffer); buffer.WriteBool(IsMainPlayer); buffer.WriteInt(32, Field9); buffer.WriteInt(32, SNO); buffer.WriteInt(32, ActorID); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(512, Field0); buffer.WriteBool(Field1.HasValue); if (Field1.HasValue) { buffer.WriteInt(32, Field1.Value); } buffer.WriteBool(Field2.HasValue); if (Field2.HasValue) { buffer.WriteInt(32, Field2.Value); } }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, PlayerIndex); ToonId.Encode(buffer); GameAccountId.Encode(buffer); buffer.WriteCharArray(49, ToonName); buffer.WriteInt(5, Field3 - (-1)); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Field6); StateData.Encode(buffer); buffer.WriteBool(Field8); buffer.WriteInt(32, Field9); buffer.WriteUInt(32, ActorID); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(33, Field0); buffer.WriteInt(3, Field1 - (-1)); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteBool(Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(16, Field7); buffer.WriteInt(3, Field8 - (1)); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); buffer.WriteInt(16, Field11); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, SNOConversation); buffer.WriteInt(32, Field1); buffer.WriteBool(Field2); buffer.WriteInt(32, LineID); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(32, (int)Gender); buffer.WriteInt(32, VoiceClassID); buffer.WriteInt(32, snoSpeakerActor); buffer.WriteCharArray(49, Name); buffer.WriteInt(32, Field11); buffer.WriteInt(32, Field12); buffer.WriteInt(32, Field13); buffer.WriteInt(32, Field14); buffer.WriteInt(32, Field15); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoConversation); buffer.WriteInt(32, Field1); buffer.WriteBool(Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); buffer.WriteInt(32, snoSpeakerActor); buffer.WriteCharArray(49, Field10); buffer.WriteInt(32, Field11); buffer.WriteInt(32, Field12); buffer.WriteInt(32, Field13); buffer.WriteInt(32, Field14); buffer.WriteInt(32, Field15); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, SNOConversation); buffer.WriteInt(32, Field1); buffer.WriteBool(Field2); buffer.WriteBool(Field3); buffer.WriteInt(32, LineID); buffer.WriteInt(32, (int)Speaker); buffer.WriteInt(32, Field5); buffer.WriteInt(32, (int)TextClass); buffer.WriteInt(32, (int)Gender); buffer.WriteInt(32, (int)AudioClass); buffer.WriteInt(32, SNOSpeakerActor); buffer.WriteCharArray(49, Name); buffer.WriteInt(32, Field11); buffer.WriteInt(32, AnimationTag); buffer.WriteInt(32, Duration); buffer.WriteInt(32, Id); buffer.WriteInt(32, Field15); }
public void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(64, Field0); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); Field4.Encode(buffer); Field5.Encode(buffer); buffer.WriteFloat32(Field6); buffer.WriteFloat32(Field7); buffer.WriteInt(32, Field8); Field9.Encode(buffer); buffer.WriteCharArray(128, Field10); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(49, Name); buffer.WriteInt(32, Field1); buffer.WriteInt(30, Field2); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(512, Field0); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, SNOConversation); buffer.WriteInt(32, Field1); buffer.WriteBool(Field2); buffer.WriteBool(Field3); buffer.WriteBool(Field4); buffer.WriteInt(32, LineID); buffer.WriteInt(32, (int)Speaker); buffer.WriteInt(32, Field5); buffer.WriteInt(32, (int)TextClass); buffer.WriteInt(32, SNOSpeakerActor); buffer.WriteInt(32, (int)Gender); buffer.WriteInt(32, (int)AudioClass); buffer.WriteCharArray(49, Name); buffer.WriteInt(32, Field11); buffer.WriteInt(32, AnimationTag); buffer.WriteInt(32, Duration); buffer.WriteInt(32, Id); buffer.WriteInt(32, Field15); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, SNOPackHash); buffer.WriteInt(32, ProtocolHash); buffer.WriteCharArray(32, Version); }
public void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(128, Field0); Field1.Encode(buffer); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); Field4.Encode(buffer); serEntries.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(64, Field0); buffer.WriteInt(32, Field1); Field2.Encode(buffer); wsBounds.Encode(buffer); Field4.Encode(buffer); Field5.Encode(buffer); Field6.Encode(buffer); buffer.WriteInt(32, Field7); serShapes.Encode(buffer); Field9.Encode(buffer); serConstraint.Encode(buffer); Field11.Encode(buffer); buffer.WriteInt(32, snoParticleSystem); }
public void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(64, Field0); buffer.WriteFloat32(Field1); buffer.WriteFloat32(Field2); buffer.WriteFloat32(Field3); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, nVertCount); serVertList.Encode(buffer); Field3.Encode(buffer); serInfluenceList.Encode(buffer); Field5.Encode(buffer); buffer.WriteInt(32, nIndexCount); serIndexList.Encode(buffer); Field8.Encode(buffer); serClothStructure.Encode(buffer); Field10.Encode(buffer); buffer.WriteInt(32, snoSurface); buffer.WriteInt(32, Field12); buffer.WriteFloat32(Field13); buffer.WriteCharArray(128, Field14); buffer.WriteCharArray(128, Field15); aabbBounds.Encode(buffer); buffer.WriteInt(32, nShapeCount); serShapes.Encode(buffer); Field19.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(32, Account); buffer.WriteCharArray(32, Password); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0); Field1.Encode(buffer); Field2.Encode(buffer); buffer.WriteCharArray(49, Field3); buffer.WriteInt(5, Field4 - (-1)); buffer.WriteInt(3, Field5 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Field7); Field8.Encode(buffer); buffer.WriteBool(Field9); buffer.WriteInt(32, Field10); buffer.WriteInt(32, Field11); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteCharArray(33, Field1); buffer.WriteInt(3, Field2 - (-1)); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); buffer.WriteBool(Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(16, Field8); buffer.WriteInt(3, Field9 - (1)); buffer.WriteInt(32, Field10); buffer.WriteInt(32, Field11); buffer.WriteInt(16, Field12); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); serEntry.Encode(buffer); buffer.WriteCharArray(80, Field2); buffer.WriteCharArray(256, Field3); }
public void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(128, Field0); serSOAs.Encode(buffer); Field2.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(64, Field0); buffer.WriteInt(32, Field1); Field2.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(128, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); Field3.Encode(buffer); serSubSceneGroups.Encode(buffer); Field5.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoSoundBank); buffer.WriteCharArray(129, Field1); buffer.WriteFloat32(Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); buffer.WriteInt(32, Field11); buffer.WriteInt(32, Field12); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteCharArray(512, Field1); }
public void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(129, Field0); buffer.WriteCharArray(256, Field1); buffer.WriteCharArray(256, Field2); buffer.WriteBool(Field3); buffer.WriteBool(Field4); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(32, eFormat); serSamples.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, dwFlags); buffer.WriteInt(32, nBoneCount); serBoneStructure.Encode(buffer); Field3.Encode(buffer); Field4.Encode(buffer); buffer.WriteInt(32, Field5); Field6.Encode(buffer); serBonePulses.Encode(buffer); for(int i = 0;i < _Field8.Length;i++) _Field8[i].Encode(buffer); Field9.Encode(buffer); buffer.WriteInt(32, nCollisionCapsuleCount); serCollisionCapsules.Encode(buffer); Field12.Encode(buffer); buffer.WriteInt(32, nHardpointCount); serHardpoints.Encode(buffer); Field15.Encode(buffer); Field16.Encode(buffer); tOctreeVisualMesh.Encode(buffer); aabbBounds.Encode(buffer); buffer.WriteInt(32, nLoopConstraintCount); serLoopConstraints.Encode(buffer); Field21.Encode(buffer); buffer.WriteInt(32, uRagdollDegrade); buffer.WriteCharArray(256, Field23); buffer.WriteCharArray(256, Field24); buffer.WriteCharArray(256, Field25); buffer.WriteCharArray(256, Field26); buffer.WriteInt(32, Field27); buffer.WriteFloat32(Field28); buffer.WriteInt(32, Field29); }
public void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(64, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); Field5.Encode(buffer); Field6.Encode(buffer); Field7.Encode(buffer); Field8.Encode(buffer); buffer.WriteFloat32(Field9); buffer.WriteFloat32(Field10); buffer.WriteFloat32(Field11); buffer.WriteFloat32(Field12); buffer.WriteFloat32(Field13); buffer.WriteFloat32(Field14); buffer.WriteFloat32(Field15); buffer.WriteFloat32(Field16); buffer.WriteFloat32(Field17); buffer.WriteCharArray(64, Field18); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteInt(32, Field1); buffer.WriteCharArray(512, Field2); }