Exemplo n.º 1
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     HitDealer = buffer.ReadUInt(32);
     Field2 = buffer.ReadInt(3) + (-1);
     Field3 = buffer.ReadBool();
 }
Exemplo n.º 2
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID   = buffer.ReadUInt(32);
     HitDealer = buffer.ReadUInt(32);
     Field2    = buffer.ReadInt(3) + (-1);
     Field3    = buffer.ReadBool();
 }
Exemplo n.º 3
0
 public override void Parse(GameBitBuffer buffer)
 {
     UsedItem = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(3) + (-1);
     UsedOnItem = buffer.ReadUInt(32);
     Location = new WorldPlace();
     Location.Parse(buffer);
 }
Exemplo n.º 4
0
 public override void Parse(GameBitBuffer buffer)
 {
     UsedItem   = buffer.ReadUInt(32);
     Field1     = buffer.ReadInt(3) + (-1);
     UsedOnItem = buffer.ReadUInt(32);
     Location   = new WorldPlace();
     Location.Parse(buffer);
 }
Exemplo n.º 5
0
 public override void Parse(GameBitBuffer buffer)
 {
     ChunkID = buffer.ReadUInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
     MiniMapVisibility = buffer.ReadInt(3);
 }
Exemplo n.º 6
0
 public override void Parse(GameBitBuffer buffer)
 {
     ChunkID   = buffer.ReadUInt(32);
     SceneSNO  = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID           = buffer.ReadUInt(32);
     MiniMapVisibility = buffer.ReadBool();;
 }
Exemplo n.º 7
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1 = new uint[9];
     for (int i = 0; i < Field1.Length; i++) Field1[i] = buffer.ReadUInt(32);
     PlayLineParams = new PlayLineParams();
     PlayLineParams.Parse(buffer);
     Duration = buffer.ReadInt(32);
 }
Exemplo n.º 8
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1  = new uint[9];
     for (int i = 0; i < Field1.Length; i++)
     {
         Field1[i] = buffer.ReadUInt(32);
     }
     Params = new PlayLineParams();
     Params.Parse(buffer);
     Duration = buffer.ReadInt(32);
 }
Exemplo n.º 9
0
 public override void Parse(GameBitBuffer buffer)
 {
     WorldID = buffer.ReadUInt(32);
     SceneSpec = new SceneSpecification();
     SceneSpec.Parse(buffer);
     ChunkID = buffer.ReadUInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     ParentChunkID = buffer.ReadUInt(32);
     SceneGroupSNO = buffer.ReadInt(32);
     arAppliedLabels = new int /* gbid */[buffer.ReadInt(9)];
     for (int i = 0; i < arAppliedLabels.Length; i++) arAppliedLabels[i] = buffer.ReadInt(32);
 }
Exemplo n.º 10
0
 public override void Parse(GameBitBuffer buffer)
 {
     EnterPosition = new Vector3D();
     EnterPosition.Parse(buffer);
     WorldID  = buffer.ReadUInt(32);
     WorldSNO = buffer.ReadInt(32);
 }
Exemplo n.º 11
0
 public void Parse(GameBitBuffer buffer)
 {
     Scale = buffer.ReadFloat32();
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
 }
Exemplo n.º 12
0
 public override void Parse(GameBitBuffer buffer)
 {
     ItemID = buffer.ReadUInt(32);
     InventoryLocation = new InventoryLocationMessageData();
     InventoryLocation.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
Exemplo n.º 13
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)];
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i] = new NetAttributeKeyValue(); atKeyVals[i].Parse(buffer); }
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); }
 }
Exemplo n.º 14
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)];
     for (int i = 0; i < tNPCInteraction.Length; i++) { tNPCInteraction[i] = new NPCInteraction(); tNPCInteraction[i].Parse(buffer); }
     Type = (NPCInteractOptionsType) buffer.ReadInt(2);
 }
Exemplo n.º 15
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1  = new NetAttributeKeyValue();
     Field1.Parse(buffer);
     Field1.ParseValue(buffer);
 }
Exemplo n.º 16
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(2);
     aAffixGBIDs = new int /* gbid */[buffer.ReadInt(6)];
     for (int i = 0; i < aAffixGBIDs.Length; i++) aAffixGBIDs[i] = buffer.ReadInt(32);
 }
Exemplo n.º 17
0
 public override void Parse(GameBitBuffer buffer)
 {
     EnterPosition = new Vector3D();
     EnterPosition.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
     WorldSNO = buffer.ReadInt(32);
 }
Exemplo n.º 18
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1 = new NetAttributeKeyValue();
     Field1.Parse(buffer);
     Field1.ParseValue(buffer);
 }
Exemplo n.º 19
0
 public void Parse(GameBitBuffer buffer)
 {
     Scale     = buffer.ReadFloat32();
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
 }
Exemplo n.º 20
0
 public void Parse(GameBitBuffer buffer)
 {
     OwnerID       = buffer.ReadUInt(32);
     EquipmentSlot = buffer.ReadInt(5) + (-1);
     Column        = buffer.ReadInt(32);
     Row           = buffer.ReadInt(32);
 }
Exemplo n.º 21
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = buffer.ReadInt(5);
     PetId = buffer.ReadUInt(32);
     Field3 = buffer.ReadInt(5) + (-1);
 }
Exemplo n.º 22
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     ActorSNO = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         WorldLocation = new WorldLocationMessageData();
         WorldLocation.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         InventoryLocation = new InventoryLocationMessageData();
         InventoryLocation.Parse(buffer);
     }
     GBHandle = new GBHandle();
     GBHandle.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadInt(32);
     }
 }
Exemplo n.º 23
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = buffer.ReadInt(5);
     PetId  = buffer.ReadUInt(32);
     Field3 = buffer.ReadInt(6) + (-1); //1.0.4
 }
Exemplo n.º 24
0
        public IVector2D InventoryLocation; // Row, column

        public void Parse(GameBitBuffer buffer)
        {
            OwnerID = buffer.ReadUInt(32);
            EquipmentSlot = buffer.ReadInt(5) + (-1);
            InventoryLocation = new IVector2D();
            InventoryLocation.Parse(buffer);
        }
Exemplo n.º 25
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID    = buffer.ReadUInt(32);
     ActorSNOId = buffer.ReadInt(32);
     Field2     = buffer.ReadInt(5);
     Field3     = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         WorldLocation = new WorldLocationMessageData();
         WorldLocation.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         InventoryLocation = new InventoryLocationMessageData();
         InventoryLocation.Parse(buffer);
     }
     GBHandle = new GBHandle();
     GBHandle.Parse(buffer);
     Field7    = buffer.ReadInt(32);
     NameSNOId = buffer.ReadInt(32);
     Quality   = buffer.ReadInt(4) + (-1);
     Field10   = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MarkerSetSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MarkerSetIndex = buffer.ReadInt(32);
     }
 }
Exemplo n.º 26
0
 public override void Parse(GameBitBuffer buffer)
 {
     ItemId            = buffer.ReadUInt(32);
     InventoryLocation = new InventoryLocationMessageData();
     InventoryLocation.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
Exemplo n.º 27
0
        public Vector2D InventoryLocation; // Row, column

        public void Parse(GameBitBuffer buffer)
        {
            OwnerID           = buffer.ReadUInt(32);
            EquipmentSlot     = buffer.ReadInt(5) + (-1);
            InventoryLocation = new Vector2D();
            InventoryLocation.Parse(buffer);
        }
Exemplo n.º 28
0
 public void Parse(GameBitBuffer buffer)
 {
     OwnerID = buffer.ReadUInt(32);
     EquipmentSlot = buffer.ReadInt(5) + (-1);
     Column = buffer.ReadInt(32);
     Row = buffer.ReadInt(32);
 }
Exemplo n.º 29
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     ActorSNOId = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(6);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         WorldLocation = new WorldLocationMessageData();
         WorldLocation.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         InventoryLocation = new InventoryLocationMessageData();
         InventoryLocation.Parse(buffer);
     }
     GBHandle = new GBHandle();
     GBHandle.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     NameSNOId = buffer.ReadInt(32);
     Quality = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MarkerSetSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MarkerSetIndex = buffer.ReadInt(32);
     }
 }
Exemplo n.º 30
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadFloat32();
     tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)];
     for (int i = 0; i < tAnim.Length; i++) { tAnim[i] = new PlayAnimationMessageSpec(); tAnim[i].Parse(buffer); }
 }
Exemplo n.º 31
0
 public override void Parse(GameBitBuffer buffer)
 {
     ItemID            = buffer.ReadUInt(32);
     Field1            = buffer.ReadInt(32);
     DestEquipmentSlot = buffer.ReadInt(5) + (-1);
     DestRowStart      = buffer.ReadInt(32);
     DestRowEnd        = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     ItemID = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(32);
     DestEquipmentSlot = buffer.ReadInt(5) + (-1);
     DestRowStart = buffer.ReadInt(32);
     DestRowEnd = buffer.ReadInt(32);
 }
Exemplo n.º 33
0
 public override void Parse(GameBitBuffer buffer)
 {
     WorldID   = buffer.ReadUInt(32);
     SceneSpec = new SceneSpecification();
     SceneSpec.Parse(buffer);
     ChunkID   = buffer.ReadUInt(32);
     SceneSNO  = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     ParentChunkID   = buffer.ReadUInt(32);
     SceneGroupSNO   = buffer.ReadInt(32);
     arAppliedLabels = new int /* gbid */[buffer.ReadInt(9)];
     for (int i = 0; i < arAppliedLabels.Length; i++)
     {
         arAppliedLabels[i] = buffer.ReadInt(32);
     }
 }
Exemplo n.º 34
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadFloat32();
     tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)];
     for (int i = 0; i < tAnim.Length; i++) { tAnim[i] = new PlayAnimationMessageSpec(); tAnim[i].Parse(buffer); }
 }
Exemplo n.º 35
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(7) + (-1);
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
 }
Exemplo n.º 36
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadUInt(32);
     Effect = (Effect)buffer.ReadInt(7) + (-1);
     if (buffer.ReadBool())
     {
         OptionalParameter = buffer.ReadInt(32);
     }
 }
Exemplo n.º 37
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadUInt(32);
     Effect  = (Effect)buffer.ReadInt(7) + (-1);
     if (buffer.ReadBool())
     {
         OptionalParameter = buffer.ReadInt(32);
     }
 }
Exemplo n.º 38
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID         = buffer.ReadUInt(32);
     tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)];
     for (int i = 0; i < tNPCInteraction.Length; i++)
     {
         tNPCInteraction[i] = new NPCInteraction(); tNPCInteraction[i].Parse(buffer);
     }
     Type = (NPCInteractOptionsType)buffer.ReadInt(2);
 }
Exemplo n.º 39
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID     = buffer.ReadUInt(32);
     Field1      = buffer.ReadInt(2);
     aAffixGBIDs = new int /* gbid */[buffer.ReadInt(6)];
     for (int i = 0; i < aAffixGBIDs.Length; i++)
     {
         aAffixGBIDs[i] = buffer.ReadInt(32);
     }
 }
Exemplo n.º 40
0
 public override void Parse(GameBitBuffer buffer)
 {
     WorldID  = buffer.ReadUInt(32);
     WorldSNO = buffer.ReadInt(32);
     Field2   = buffer.ReadInt(32);
     Field3   = buffer.ReadInt(32);
     Field4   = buffer.ReadInt(32);
     Field5   = buffer.ReadInt(32);
     Field6   = buffer.ReadInt(32);
     Field7   = buffer.ReadInt(32);
 }
Exemplo n.º 41
0
 public override void Parse(GameBitBuffer buffer)
 {
     WorldID = buffer.ReadUInt(32);
     WorldSNO = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
 }
Exemplo n.º 42
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID   = buffer.ReadUInt(32);
     atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)];
     for (int i = 0; i < atKeyVals.Length; i++)
     {
         atKeyVals[i] = new NetAttributeKeyValue(); atKeyVals[i].Parse(buffer);
     }
     for (int i = 0; i < atKeyVals.Length; i++)
     {
         atKeyVals[i].ParseValue(buffer);
     }
 }
Exemplo n.º 43
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadUInt(32);
     ActorSNO = buffer.ReadInt(32);
     WorldLocation = new WorldPlace();
     WorldLocation.Parse(buffer);
     if (buffer.ReadBool())
     {
         PlayerIndex = buffer.ReadInt(4) + (-1);
     }
     LevelAreaSNO = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MinimapTextureSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         StringListSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field15 = buffer.ReadBool();
     }
 }
Exemplo n.º 44
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId       = buffer.ReadUInt(32);
     ActorSNO      = buffer.ReadInt(32);
     WorldLocation = new WorldPlace();
     WorldLocation.Parse(buffer);
     if (buffer.ReadBool())
     {
         PlayerIndex = buffer.ReadInt(4) + (-1);
     }
     LevelAreaSNO = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MinimapTextureSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         StringListSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field15 = buffer.ReadBool();
     }
 }
Exemplo n.º 45
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0   = buffer.ReadInt(3) + (-1);
     TargetID = buffer.ReadUInt(32);
     Field2   = new WorldPlace();
     Field2.Parse(buffer);
     PowerSNO = buffer.ReadInt(32);
     Field4   = buffer.ReadInt(32);
     Field5   = buffer.ReadInt(2);
     if (buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
Exemplo n.º 46
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     TargetID = buffer.ReadUInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     PowerSNO = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(2);
     if (buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
Exemplo n.º 47
0
 public override void Parse(GameBitBuffer buffer)
 {
     PlayerIndex = buffer.ReadInt(3);
     Field1 = buffer.ReadCharArray(128);
     ToonName = buffer.ReadCharArray(101);
     Field3 = buffer.ReadInt(5) + (-1);
     Field4 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(7);
     StateData = new HeroStateData();
     StateData.Parse(buffer);
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadInt(32);
     ActorID = buffer.ReadUInt(32);
 }
Exemplo n.º 48
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadInt(4) + (-1);
     }
     Field4 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field9 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
 }
Exemplo n.º 49
0
 public override void Parse(GameBitBuffer buffer)
 {
     PlayerIndex = buffer.ReadInt(3);
     ToonId      = new EntityId();
     ToonId.Parse(buffer);
     GameAccountId = new EntityId();
     GameAccountId.Parse(buffer);
     ToonName         = buffer.ReadCharArray(49);
     Field3           = buffer.ReadInt(5) + (-1);
     Field4           = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6           = buffer.ReadInt(7);
     StateData        = new HeroStateData();
     StateData.Parse(buffer);
     Field8  = buffer.ReadBool();
     Field9  = buffer.ReadInt(32);
     ActorID = buffer.ReadUInt(32);
 }
Exemplo n.º 50
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID      = buffer.ReadUInt(32);
     AnimationSNO = buffer.ReadInt(32);
 }
Exemplo n.º 51
0
 public override void Parse(GameBitBuffer buffer)
 {
     WorldID = buffer.ReadUInt(32);
     Field1  = buffer.ReadBool();
 }
Exemplo n.º 52
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Angle = buffer.ReadFloat32();
     Field2 = buffer.ReadBool();
 }
Exemplo n.º 53
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID       = buffer.ReadUInt(32);
     WorldLocation = new WorldLocationMessageData();
     WorldLocation.Parse(buffer);
 }
Exemplo n.º 54
0
 public override void Parse(GameBitBuffer buffer)
 {
     EffectSNOId = buffer.ReadInt(32);
     ActorID = buffer.ReadUInt(32);
     TargetID = buffer.ReadUInt(32);
 }
Exemplo n.º 55
0
 public override void Parse(GameBitBuffer buffer)
 {
     ItemID = buffer.ReadUInt(32);
 }
Exemplo n.º 56
0
 public override void Parse(GameBitBuffer buffer)
 {
     ArtisanID = buffer.ReadUInt(32);
 }
Exemplo n.º 57
0
        public uint WorldID; // World's DynamicID

        public void Parse(GameBitBuffer buffer)
        {
            Position = new Vector3D();
            Position.Parse(buffer);
            WorldID = buffer.ReadUInt(32);
        }
Exemplo n.º 58
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1  = buffer.ReadInt(32);
     Field2  = buffer.ReadInt(32);
 }
Exemplo n.º 59
0
 public override void Parse(GameBitBuffer buffer)
 {
     ItemID = buffer.ReadUInt(32);
 }
Exemplo n.º 60
0
 public override void Parse(GameBitBuffer buffer)
 {
     PlayerID = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(3);
 }