Esempio n. 1
0
        public static void e(string errCode, string errMessage)
        {
            Debug.Log("[GPUnity][Call] e");

#if UNITY_EDITOR
            {
                Debug.Log("GamePot - UNITY EDITOR sendLog not supported");
            }
#elif UNITY_IOS
            GamePotUnityPluginiOS.sendLog("e", errCode, errMessage);
#elif UNITY_ANDROID
            GamePotUnityPluginAOS.sendLog("e", errCode, errMessage);
#endif
        }