Esempio n. 1
0
        public static bool isUseLibrary(string libraryName)
        {
            Debug.Log("[GPUnity][Call] isUseLibrary");
#if UNITY_EDITOR
            {
                Debug.Log("GamePot - UNITY EDITOR isUseLibrary always return true");
                return(true);
            }
#elif UNITY_IOS
            {
                Debug.Log("GamePot - UNITY_IOS isUseLibrary not supported");
                return(true);
            }
#elif UNITY_ANDROID
            return(GamePotUnityPluginAOS.isUseLibrary(libraryName));
#endif
        }