public static void e(string errCode, string errMessage) { Debug.Log("[GPUnity][Call] e"); #if UNITY_EDITOR { Debug.Log("GamePot - UNITY EDITOR sendLog not supported"); } #elif UNITY_IOS GamePotUnityPluginiOS.sendLog("e", errCode, errMessage); #elif UNITY_ANDROID GamePotUnityPluginAOS.sendLog("e", errCode, errMessage); #endif }