Esempio n. 1
0
        public static void cancelLocalPush(string pushId)
        {
#if UNITY_EDITOR
            {
                Debug.Log("GamePot - UNITY EDITOR cancelLocalPush not supported");
            }
            return;
#elif UNITY_IOS
            GamePotUnityPluginiOS.cancelLocalPush(Int32.Parse(pushId));
#elif UNITY_ANDROID
            GamePotUnityPluginAOS.cancelLocalPush(Int32.Parse(pushId));
#endif
        }