public static bool isUseLibrary(string libraryName) { Debug.Log("[GPUnity][Call] isUseLibrary"); #if UNITY_EDITOR { Debug.Log("GamePot - UNITY EDITOR isUseLibrary always return true"); return(true); } #elif UNITY_IOS { Debug.Log("GamePot - UNITY_IOS isUseLibrary not supported"); return(true); } #elif UNITY_ANDROID return(GamePotUnityPluginAOS.isUseLibrary(libraryName)); #endif }