public static void cancelLocalPush(string pushId) { #if UNITY_EDITOR { Debug.Log("GamePot - UNITY EDITOR cancelLocalPush not supported"); } return; #elif UNITY_IOS GamePotUnityPluginiOS.cancelLocalPush(Int32.Parse(pushId)); #elif UNITY_ANDROID GamePotUnityPluginAOS.cancelLocalPush(Int32.Parse(pushId)); #endif }