public void StartNewGame()
    {
        GameMenager gameMenager = GetComponent <GameMenager>();

        gameMenager.SetPlayer(playerPref[index[0]], playerPref[index[1]]);
        gameMenager.SetPlayerName(playerName[0].text, playerName[1].text);
        gameMenager.SetCoin(startMoney);
        gameMenager.SetMaxTurn(turn);
        gameMenager.ResetScore();

        playerMenuCanvas.enabled = false;
    }
    void SetCoin(float multiple)
    {
        float coin = Random.Range(3f, 6f);

        gameMenager.SetCoin(gameObject.tag, (int)(coin * multiple));//TODO change coin system
    }