public void StartNewGame() { GameMenager gameMenager = GetComponent <GameMenager>(); gameMenager.SetPlayer(playerPref[index[0]], playerPref[index[1]]); gameMenager.SetPlayerName(playerName[0].text, playerName[1].text); gameMenager.SetCoin(startMoney); gameMenager.SetMaxTurn(turn); gameMenager.ResetScore(); playerMenuCanvas.enabled = false; }
void SetCoin(float multiple) { float coin = Random.Range(3f, 6f); gameMenager.SetCoin(gameObject.tag, (int)(coin * multiple));//TODO change coin system }