public void SetForceBar()
    {
        var bar  = gameMenager.GetForceBar();
        var text = gameMenager.GetForceText();

        if (bar != null)
        {
            var scale = bar.GetComponent <RectTransform>();
            scale.localScale = new Vector3(force / 2f, scale.localScale.y, scale.localScale.z);
            text.text        = ((int)((force / 2f) * 100f)).ToString();
        }
    }