private void NexTurn()
    {
        GameMenager gameMenager = FindObjectOfType <GameMenager>();

        gameMenager.PlaySounds(audioExplosion);
        gameMenager.StartNewTurn();
    }
 //Weapons
 public void CharacterShoot()
 {
     if (weaponsChange == null)
     {
         weaponsChange = FindObjectOfType <WeaponsChange>();
     }
     if (weaponsChange.CanShot())
     {
         gameMenager.PlaySounds(audioShoot);
         weaponsChange.wasShootInThisTurn = true;
         TripleShot();
         SingleShot();
     }
 }