void DisplayWeapon()
    {
        gameMenager = FindObjectOfType <GameMenager>();
        Text text = gameMenager.GetWeaponText();

        if (shop == null)
        {
            shop = FindObjectOfType <Shop>();
        }
        var weapon = shop.GetComponentWeapons(index);

        if (text != null && weapon != null)
        {
            text.text = weapon.wName;
        }
    }