private void NexTurn() { GameMenager gameMenager = FindObjectOfType <GameMenager>(); gameMenager.PlaySounds(audioExplosion); gameMenager.StartNewTurn(); }
//Weapons public void CharacterShoot() { if (weaponsChange == null) { weaponsChange = FindObjectOfType <WeaponsChange>(); } if (weaponsChange.CanShot()) { gameMenager.PlaySounds(audioShoot); weaponsChange.wasShootInThisTurn = true; TripleShot(); SingleShot(); } }