public void SetForceBar() { var bar = gameMenager.GetForceBar(); var text = gameMenager.GetForceText(); if (bar != null) { var scale = bar.GetComponent <RectTransform>(); scale.localScale = new Vector3(force / 2f, scale.localScale.y, scale.localScale.z); text.text = ((int)((force / 2f) * 100f)).ToString(); } }