/// <summary> /// Returns the auto-attack range. /// </summary> /// <param name="target"> /// The target. /// </param> /// <returns> /// The <see cref="float" />. /// </returns> public static float GetRealAutoAttackRange(this AttackableUnit target) { return(GetRealAutoAttackRange(GameObjects.Player, target.Compare(GameObjects.Player) ? null : target)); }