Beispiel #1
0
 /// <summary>
 ///     Returns the auto-attack range.
 /// </summary>
 /// <param name="target">
 ///     The target.
 /// </param>
 /// <returns>
 ///     The <see cref="float" />.
 /// </returns>
 public static float GetRealAutoAttackRange(this AttackableUnit target)
 {
     return(GetRealAutoAttackRange(GameObjects.Player, target.Compare(GameObjects.Player) ? null : target));
 }