private static void AttackableUnit_OnEnterVisiblityClient(AttackableUnit sender, EventArgs args)
 {
     if (sender != null && sender.IsValid<Obj_AI_Hero>() && sender.IsEnemy && sender.DistanceToPlayer() < 1000)
     {
         UpdatePassiveList();
     }
 }
Exemple #2
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 private static void AttackableUnit_OnEnterVisiblityClient(AttackableUnit sender, EventArgs args)
 {
     if (sender != null && sender.IsValid <AIHeroClient>() && sender.IsEnemy && sender.DistanceToPlayer() < 1000)
     {
         UpdatePassiveList();
     }
 }