Bounds bounds = new Bounds(Vector3.zero, Vector3.one * 2);
bool isInside = bounds.Contains(new Vector3(1, 0.5f, -0.5f));
Bounds otherBounds = new Bounds(Vector3.one, Vector3.one * 3); bounds.Encapsulate(otherBounds);The UnityEngine Bounds class is included in the UnityEngine.CoreModule.dll package library.