The Expand method in the UnityEngine.Bounds class in C# is used to increase the size of the bounding box (Bounds) by a specified amount in all directions. The method takes a Vector3 parameter which represents the amount by which the Bounds should be expanded. This method is helpful when you need to adjust the size of the Bounds in order to include additional objects or elements within the bounding box.
C# (CSharp) UnityEngine Bounds.Expand - 25 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.Bounds.Expand extracted from open source projects. You can rate examples to help us improve the quality of examples.