using UnityEngine; public class AudioController : MonoBehaviour { AudioSource audioSource; void Start() { audioSource = GetComponent(); } public void PauseAudio() { if (audioSource.isPlaying) { audioSource.Pause(); } } }
using UnityEngine; public class AudioController : MonoBehaviour { AudioSource audioSource; float timer = 0.0f; void Start() { audioSource = GetComponentIn this example, we create a timer that counts up with each frame update. After 5 seconds have passed, the audio source is paused. Package/Library: The AudioSource Pause method is part of the UnityEngine namespace, which is included in the default Unity package. No additional libraries or packages are required to use this function.(); } void Update() { timer += Time.deltaTime; if (timer >= 5.0f) // pause audio after 5 seconds { audioSource.Pause(); } } }