public void SetMass(float newMass) { PhysicsBodyHandle physicsBodyLocal; lock (InstanceMutationLock) { if (physicsBody == PhysicsBodyHandle.NULL) { return; } physicsBodyLocal = physicsBody; } PhysicsManager.SetBodyMass(physicsBodyLocal, newMass); }
public void SetMass(float newMass) { PhysicsBodyHandle physicsBodyLocal; lock (InstanceMutationLock) { if (physicsBody == PhysicsBodyHandle.NULL) { return; } physicsBodyLocal = physicsBody; } PhysicsManager.SetBodyMass(physicsBodyLocal, newMass); }