Example #1
0
        public void AddTorque(Vector3 torque)
        {
            PhysicsBodyHandle physicsBodyLocal;

            lock (InstanceMutationLock) {
                if (physicsBody == PhysicsBodyHandle.NULL)
                {
                    return;
                }
                physicsBodyLocal = physicsBody;
            }
            PhysicsManager.AddTorqueToBody(physicsBodyLocal, torque);
        }