Example #1
0
        public void AddTorqueImpulse(Vector3 impulse)
        {
            PhysicsBodyHandle physicsBodyLocal;

            lock (InstanceMutationLock) {
                if (physicsBody == PhysicsBodyHandle.NULL)
                {
                    return;
                }
                physicsBodyLocal = physicsBody;
            }
            PhysicsManager.AddTorqueImpulseToBody(physicsBodyLocal, impulse);
        }