public void ReactivateBody() { PhysicsBodyHandle physicsBodyLocal; lock (InstanceMutationLock) { if (physicsBody == PhysicsBodyHandle.NULL) { return; } physicsBodyLocal = physicsBody; } PhysicsManager.ReactivateBody(physicsBodyLocal); }
public void ReactivateBody() { PhysicsBodyHandle physicsBodyLocal; lock (InstanceMutationLock) { if (physicsBody == PhysicsBodyHandle.NULL) { return; } physicsBodyLocal = physicsBody; } PhysicsManager.ReactivateBody(physicsBodyLocal); }