public void EnableContinuousCollisionDetection(float minSpeedForCCD, float ccdProjectionRadius) { PhysicsBodyHandle physicsBodyLocal; lock (InstanceMutationLock) { if (physicsBody == PhysicsBodyHandle.NULL) { return; } physicsBodyLocal = physicsBody; } PhysicsManager.SetBodyCCD(physicsBodyLocal, minSpeedForCCD, ccdProjectionRadius); }