protected override void OnEnter()
        {
            _arrive         = Steering.GetBehaviour <Arrive>();
            _arrive.enabled = true;
            _arrive.Target  = _food.transform;
//            _arrive.MoveToFront();
        }
 protected override void OnEnter()
 {
     Steering.GetBehaviour <Wander>().enabled = true;
 }
 protected override void OnExit()
 {
     Steering.GetBehaviour <Wander>().enabled = false;
 }
Example #4
0
 protected override void OnEnter()
 {
     _predatorAvoidance         = Steering.GetBehaviour <PredatorAvoidance>();
     _predatorAvoidance.enabled = true;
 }