protected override void OnEnter() { _arrive = Steering.GetBehaviour <Arrive>(); _arrive.enabled = true; _arrive.Target = _food.transform; // _arrive.MoveToFront(); }
protected override void OnEnter() { Steering.GetBehaviour <Wander>().enabled = true; }
protected override void OnExit() { Steering.GetBehaviour <Wander>().enabled = false; }
protected override void OnEnter() { _predatorAvoidance = Steering.GetBehaviour <PredatorAvoidance>(); _predatorAvoidance.enabled = true; }