public void HurtPlayer(int damageAmount)
    {
        flasher.Flasher();
        currentHealth -= damageAmount;
        soundManager.PlayerDamageSound();
        pointScript.Lives = pointScript.Lives - damageAmount;
        flashCounter      = flashLength;
        rend.material.SetColor("_Color", Color.red);
//        Rigidbody a = playerController.GetComponent<Rigidbody>();
//        a.AddForce(new Vector3(backBlow, 0, backBlow), ForceMode.Impulse);
    }