Example #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        // if collision to rain drop, then play sound, decrease health, and call to instantiate small water drop particles
        if (gameStatus != "gameOver")
        {
            if (other.tag == "raindrop")
            {
                bool gameContinue = healthBar.DecreaseHealth();
                particleBrustManager.showRainParticles();

                if (!gameContinue)
                {
                    gameStatus = "gameOver";
                    SoundManagerScript.PlayDeadSound();
                    UIManager.ShowGameOverUI();
                }
                else
                {
                    SoundManagerScript.PlayWaterDropSound();
                    Destroy(other.gameObject);
                }
            }

            // if collision to flower, then play sound, score plus, and call to instantiate small petal particles
            else if (other.tag == "flower")
            {
                UIManager.AddScore();
                SoundManagerScript.PlayScoreSound();
                particleBrustManager.showFlowerParticles();
                Destroy(other.gameObject);
            }

            // if collision to flower, then play sound, score plus, and call to instantiate small petal particles
            else if (other.tag == "lifeUp")
            {
                healthBar.IncreaseHealth();
                SoundManagerScript.PlayLifeUpSound();
                particleBrustManager.showLifeUpParticles();
                Destroy(other.gameObject);
            }
            else if (other.tag == "magnet")
            {
                Destroy(other.gameObject);
                magnetArea.SetActive(true);
                magnetActivated = true;
                Timer           = 5;
                UIManager.ShowTimerUI(true);
            }
            else if (other.tag == "bomb")
            {
                gameStatus = "gameOver";
                UIManager.ShowGameOverUI();
                SoundManagerScript.PlayExplodeSound();
                particleBrustManager.showBombParticles();
                healthBar.Dead();
                SoundManagerScript.PlayDeadSound();
                Destroy(other.gameObject);
            }
            else if (other.tag == "spidernet")
            {
                gameStatus = "gameOver";
                UIManager.ShowGameOverUI();
                Vector3 newPosition = new Vector3(other.gameObject.transform.position.x, other.gameObject.transform.position.y, 10.0f);
                player.gameObject.transform.parent   = other.gameObject.transform;
                player.gameObject.transform.position = newPosition;
                other.gameObject.GetComponent <Rigidbody2D>().gravityScale = 0.0f;
                other.gameObject.GetComponent <Rigidbody2D>().velocity     = Vector2.zero;
                healthBar.Dead();
                SoundManagerScript.PlayDeadSound();
            }
        }
    }