Example #1
0
    public void GetBG()
    {
        if (SVM_Script.gameDifficulty == "easy")
        {
            //stageSpriteRendererBG.sprite = equationEasy;
            targetScoreImage.sprite = easyTargetScore;
            targetTimeImage.sprite  = easyTargetTime;
            SM_Script.targetScore   = SVM_Script.targetScore;
            SM_Script.targetTime    = SVM_Script.Instance.targetTime;          //Store target time


            //Play BG Music
            SoundManager_Script.Play_BG_loop("bg2");
        }
        else if (SVM_Script.gameDifficulty == "advance")
        {
            //stageSpriteRendererBG.sprite = equationAdvance;
            targetScoreImage.sprite = advanceTargetScore;
            targetTimeImage.sprite  = advanceTargetTime;
            SM_Script.targetScore   = SVM_Script.targetScore;
            SM_Script.targetTime    = SVM_Script.Instance.targetTime;          //Store target time

            //Play BG Music
            SoundManager_Script.Play_BG_loop("bg2");
        }
        else if (SVM_Script.gameDifficulty == "expert")
        {
            //stageSpriteRendererBG.sprite = equationExpert;
            targetScoreImage.sprite = expertTargetScore;
            targetTimeImage.sprite  = expertTargetTime;
            SM_Script.targetScore   = SVM_Script.targetScore;
            SM_Script.targetTime    = SVM_Script.Instance.targetTime;          //Store target time

            //Play BG Music
            SoundManager_Script.Play_BG_loop("bg2");
        }
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        //HSDM_Script = GameObject.FindGameObjectWithTag("High Score Display Manager").GetComponent<HighScoreDisplayManagerScript>();
        SoundManager_Script = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManagerScript> ();

        //Original sprite before click
        playGamePanel.SetActive(false);
        topScorePanel.SetActive(false);
        creditsPanel.SetActive(false);

        Time.timeScale = 1.0f;
        CheckDifficultyLock();

        //Sounds manager Mute button work around and starting back ground music
        SoundManager_Script.GetMuteButton();
        SoundManager_Script.Play_BG_loop("bg1");
    }