public void HurtPlayer(int damageAmount) { flasher.Flasher(); currentHealth -= damageAmount; soundManager.PlayerDamageSound(); pointScript.Lives = pointScript.Lives - damageAmount; flashCounter = flashLength; rend.material.SetColor("_Color", Color.red); // Rigidbody a = playerController.GetComponent<Rigidbody>(); // a.AddForce(new Vector3(backBlow, 0, backBlow), ForceMode.Impulse); }