public void GetBG() { if (SVM_Script.gameDifficulty == "easy") { //stageSpriteRendererBG.sprite = equationEasy; targetScoreImage.sprite = easyTargetScore; targetTimeImage.sprite = easyTargetTime; SM_Script.targetScore = SVM_Script.targetScore; SM_Script.targetTime = SVM_Script.Instance.targetTime; //Store target time //Play BG Music SoundManager_Script.Play_BG_loop("bg2"); } else if (SVM_Script.gameDifficulty == "advance") { //stageSpriteRendererBG.sprite = equationAdvance; targetScoreImage.sprite = advanceTargetScore; targetTimeImage.sprite = advanceTargetTime; SM_Script.targetScore = SVM_Script.targetScore; SM_Script.targetTime = SVM_Script.Instance.targetTime; //Store target time //Play BG Music SoundManager_Script.Play_BG_loop("bg2"); } else if (SVM_Script.gameDifficulty == "expert") { //stageSpriteRendererBG.sprite = equationExpert; targetScoreImage.sprite = expertTargetScore; targetTimeImage.sprite = expertTargetTime; SM_Script.targetScore = SVM_Script.targetScore; SM_Script.targetTime = SVM_Script.Instance.targetTime; //Store target time //Play BG Music SoundManager_Script.Play_BG_loop("bg2"); } }
// Use this for initialization void Start() { //HSDM_Script = GameObject.FindGameObjectWithTag("High Score Display Manager").GetComponent<HighScoreDisplayManagerScript>(); SoundManager_Script = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManagerScript> (); //Original sprite before click playGamePanel.SetActive(false); topScorePanel.SetActive(false); creditsPanel.SetActive(false); Time.timeScale = 1.0f; CheckDifficultyLock(); //Sounds manager Mute button work around and starting back ground music SoundManager_Script.GetMuteButton(); SoundManager_Script.Play_BG_loop("bg1"); }