/// <summary> /// Spawns enemies in a specified room location /// </summary> /// <param name="roomPosition"Location of the rooms to spawn enemies in></param> private void generateEnemies(Room room) { //Determine number of enemies to spawn based on floor number and difficulty int numEnemies = (int) (Random.Range(0.0f, 4.0f + (0.5f * (DifficultyManager.dManager.floor + (DifficultyManager.dManager.floor * 0.25f * DifficultyTracker.difficultyTrack.getDifficulty()))))); if (numEnemies > 0) { room.addEnemies(numEnemies); } //Spawn enemies in random place in room for(int e = 0; e < numEnemies; ++e) { Instantiate(enemyPrefab, new Vector2(room.position.x + Random.Range(0.6f, 5.2f), room.position.y + Random.Range(-5.2f, -0.6f)), Quaternion.identity); } }