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C# (CSharp) Room.SleepRoom Examples
Programming Language:
C# (CSharp)
Class/Type:
Room
Method/Function:
SleepRoom
Examples at hotexamples.com:
1
C# (CSharp) Room.SleepRoom - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Room.SleepRoom
from package Adagio extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Add(30)
AddCharacter(11)
Commit(9)
AddBooking(8)
addOccupant(8)
AddAdjoiningRoom(5)
AddBookings(4)
AddBan(3)
AddCell(3)
RemovePuzzle(3)
Activate(3)
ActivateRoom(3)
overlaps(3)
GetCenterY(2)
GetCenterX(2)
GetCentre(2)
AddPlaceHolder(2)
SetProtect(2)
GetCollidingEntities(2)
GetColumn(2)
WakeRoom(2)
MoveNext(2)
IsValidLocation(2)
drawPeople(2)
AddBotToRoom(2)
GetCollidingSolidEntities(2)
discoverNeighbors(2)
AddBehaviour(2)
hasNeighbor(2)
getHeadingDirection(2)
PutFirefighter(1)
getRoomInfo(1)
getSeedFromRunes(1)
getWeight(1)
getwidth(1)
OrderBy(1)
getExitList(1)
getRightTop(1)
Offset(1)
hasOccupant(1)
ListDevices(1)
intersect(1)
IsProtect(1)
OnDiverChange(1)
SetEnable(1)
getRightBottom(1)
getPrefabIndex(1)
getOrigin(1)
SinnerLeaveRoom(1)
SleepRoom(1)
Frequently Used Methods
Add (30)
AddCharacter (11)
Commit (9)
AddBooking (8)
addOccupant (8)
AddAdjoiningRoom (5)
AddBookings (4)
AddBan (3)
AddCell (3)
RemovePuzzle (3)
Frequently Used Methods
Activate (3)
ActivateRoom (3)
overlaps (3)
GetCenterY (2)
GetCenterX (2)
GetCentre (2)
AddPlaceHolder (2)
SetProtect (2)
GetCollidingEntities (2)
GetColumn (2)
WakeRoom (2)
MoveNext (2)
IsValidLocation (2)
drawPeople (2)
AddBotToRoom (2)
GetCollidingSolidEntities (2)
discoverNeighbors (2)
AddBehaviour (2)
hasNeighbor (2)
getHeadingDirection (2)
Frequently Used Methods
WakeRoom (2)
MoveNext (2)
IsValidLocation (2)
drawPeople (2)
AddBotToRoom (2)
GetCollidingSolidEntities (2)
discoverNeighbors (2)
AddBehaviour (2)
hasNeighbor (2)
getHeadingDirection (2)
PutFirefighter (1)
getRoomInfo (1)
getSeedFromRunes (1)
getWeight (1)
getwidth (1)
OrderBy (1)
getExitList (1)
getRightTop (1)
Offset (1)
hasOccupant (1)
ListDevices (1)
intersect (1)
IsProtect (1)
OnDiverChange (1)
SetEnable (1)
getRightBottom (1)
getPrefabIndex (1)
getOrigin (1)
SinnerLeaveRoom (1)
SleepRoom (1)
Frequently Used Methods
PutFirefighter (1)
getRoomInfo (1)
getSeedFromRunes (1)
getWeight (1)
getwidth (1)
OrderBy (1)
getExitList (1)
getRightTop (1)
Offset (1)
hasOccupant (1)
ListDevices (1)
intersect (1)
IsProtect (1)
OnDiverChange (1)
SetEnable (1)
getRightBottom (1)
getPrefabIndex (1)
getOrigin (1)
SinnerLeaveRoom (1)
SleepRoom (1)
SurfaceDiver (1)
TakeFirefighter (1)
getLeftTop (1)
getLeftBottom (1)
addEnemies (1)
addObj (1)
getGridPos (1)
IsEntityLeftOfRoom (1)
doRuneAnimations (1)
IsEntityRightOfRoom (1)
Abort (1)
IsEntityBelowRoom (1)
ActualizeCanCreate (1)
AddBlock (1)
AddAdjacentRoom (1)
AddActor (1)
AddActionToQueue (1)
AddAccount (1)
Adapt (1)
ActuallyDrawLine (1)
Room Class Documentation
Example #1
0
Show file
File:
Game1.cs
Project:
Wonko-the-sane/Artefact001
private void Unloadroom(Room room) { room.SleepRoom(); }