Example #1
0
    public static bool convertToCustomA(Room targetRoom)
    {
        LevelController level = LevelController.instance;

        //test to see if there is space
        int heading = targetRoom.getHeadingDirection();
        int x = targetRoom.x;
        int y = targetRoom.y;

        if (heading == 0) // North
            if (!targetRoom.IsValidLocation(x,y+1) || !targetRoom.IsValidLocation(x,y+2)) return false;
        if (heading == 1) // East
            if (!targetRoom.IsValidLocation(x+1,y) || !targetRoom.IsValidLocation(x+2,y)) return false;
        if (heading == 2) // South
            if (!targetRoom.IsValidLocation(x,y-1) || !targetRoom.IsValidLocation(x,y-2)) return false;
        if (heading == 3) // West
            if (!targetRoom.IsValidLocation(x-1,y) || !targetRoom.IsValidLocation(x-2,y)) return false;

        //there is space, so convert to a custom room
        targetRoom.customType = 1;
        level.numberCustomRoomA++;

        // add a placeholder because its a 2 squares
        targetRoom.child1 = targetRoom.AddPlaceHolder(heading);

        //stick a real room at the other door
        targetRoom.child1.child1 = targetRoom.child1.AddChild(heading);

        //make the real room have kids.
        targetRoom.child1.child1.GenerateChildren();

        // were done
        return true;
    }
Example #2
0
    public static bool convertToCustomC(Room targetRoom)
    {
        LevelController level = LevelController.instance;

        //test to see if there is space
        int heading = targetRoom.getHeadingDirection();
        int x = targetRoom.x;
        int y = targetRoom.y;

        if (heading == 0) {// North
            if (!targetRoom.IsValidLocation(x,y+1)) return false;

            if (!targetRoom.IsValidLocation(x+1,y) ||
                !targetRoom.IsValidLocation(x+1,y+1)) return false;
        }

        if (heading == 1) {// East
            if (!targetRoom.IsValidLocation(x-1,y)) return false;

            if (!targetRoom.IsValidLocation(x,y+1) ||
                !targetRoom.IsValidLocation(x-1,y+1)) return false;
        }

        if (heading == 2) {// South
            if (!targetRoom.IsValidLocation(x,y-1)) return false;

            if (!targetRoom.IsValidLocation(x-1,y) ||
                !targetRoom.IsValidLocation(x-1,y-1)) return false;
        }

        if (heading == 3) {// West
            if (!targetRoom.IsValidLocation(x+1,y)) return false;

            if (!targetRoom.IsValidLocation(x,y-1) ||
                !targetRoom.IsValidLocation(x+1,y-1)) return false;
        }

        //there is space, so convert to a custom room
        targetRoom.customType = 3;
        level.numberCustomRoomC++;

        // add a placeholders because its a 4 squares
        targetRoom.child1 = targetRoom.AddPlaceHolder(heading);

        targetRoom.child2 = targetRoom.AddPlaceHolder((heading + 1)%4);
        targetRoom.child2.child1 = targetRoom.child2.AddPlaceHolder(heading);

        // were done
        return true;
    }