Example #1
0
        public override void Update(State s, Room room)
        {
            bool pushed = false;

            foreach (Entity entity in room.GetCollidingEntities(this))
            {
                if (entity == room.Diver)
                {
                    pushed = true;
                }
            }

            if (pushed && !Pressed)
            {
                room.Broadcast("buttondown", id, this);
                this.Pressed = true;
            }

            if (!pushed && Pressed)
            {
                room.Broadcast("buttonup", id, this);
                this.Pressed = false;
            }
        }
Example #2
0
        public override void Update(State s, Room room)
        {
            diverInInventory = false;
            foreach (Entity entity in room.GetCollidingEntities<Diver>(this))
            {
                if (room.Diver == entity)
                {
                    diverInInventory = true;
                    break;
                }
            }

            if (isGUIActive)
            {
                if (s.Input.WasPressed(Input.Action.Select))
                {
                    isGUIActive = false;
                    room.Diver.Freeze = false;
                }
                if (tools.Count != 0)
                {
                    if (s.Input.WasPressed(Input.Action.Right))
                    {
                        inventorySelected = (inventorySelected + 1) % tools.Count;
                    }
                    if (s.Input.WasPressed(Input.Action.Left))
                    {
                        inventorySelected = inventorySelected == 0 ? tools.Count - 1 : inventorySelected - 1;
                    }

                    ITool selectedTool = tools.Count != 0 ? tools[inventorySelected] : null;

                    if (s.Input.WasPressed(Input.Action.Item1))
                    {
                        if (selectedTool == room.Diver.Tool2) room.Diver.Tool2 = room.Diver.Tool1;
                        room.Diver.Tool1 = selectedTool;
                    }

                    if (s.Input.WasPressed(Input.Action.Item2))
                    {
                        if (selectedTool == room.Diver.Tool1) room.Diver.Tool1 = room.Diver.Tool2;
                        room.Diver.Tool2 = selectedTool;
                    }
                }
                //System.Console.WriteLine("GUI!! " + s.Time.TotalRealTime.Milliseconds);
            }
            else
            {
                if (s.Input.WasPressed(Input.Action.Select) && diverInInventory)
                {
                    isGUIActive = true;
                    room.Diver.Freeze = true;
                }
            }
        }